
Some levels are themed, despite its lack of colour. This makes you use every small detail to your advantage, whether that be taking a second to find the best cover or line up your shot just right each level has been laid out in a way that forces you to utilise your surroundings to the best of your ability. However the ability to slow down time and survey your surroundings in order to gain the most advantageous approach is an one that they don’t have. The odds are always stacked against you, with many enemies coming from all around you. Level DesignĮach level is quick and bite-sized, which is perfect for playing on the go. However what is great about the HD Rumble in SUPERHOT is that it creates the perfect balance of tactile feedback, blending seamlessly to the point where I had to actively pay attention in order to note it as it just blended so naturally. The HD Rumble is quite subtle in SUPERHOT, mainly coming in to play when you are hit or when hitting someone. Also, please consider supporting us on Patreon so that we can continue to do what we love doing. However, I quickly found it to not be as fluent as I would have liked it to be, often giving up with it and using the analogue stick to fine-tune my aiming.ĭon’t forget to like us on Facebook and follow us on Twitter for more Nintendo Switch content. The Nintendo Switch version of SUPERHOT features gyro controls that, at first, seem like a great addition. I would’ve liked the main plot to go on for a little while longer, however these extra modes provide more longevity to a game that would be impossible to have a multiplayer mode. Once your done with the 2-3 hour main plot, SUPERHOT also features an Endless Mode that has you facing oncoming waves of enemies and a Challenge Mode that lets you play through the game with features like no speedrunning and katana only.

Quite often, you’ll start a level without holding a weapon at all, forcing you to either find one, or take out the first enemy you see with your fists and grab it when they let go. My favourite was the katana, but there was nothing more satisfying than picking up and throwing a glass bottle at the bartender’s head. SUPERHOT also isn’t just about guns there are plenty of melee weapons and the like to use to your advantage. This isn’t necessarily a complaint however, as it forces you to think more strategically by counting just how many bullets are left in the barrel so that you aren’t just blindly shooting willy-nilly. One thing that I did find odd was that there is no HUD that tells you how much ammo your gun has remaining. Not only that, but there are other factors to keep in mind as well, such as your ammo, reload times, throwing your gun when it’s out of ammo and melee combat.

Having to determine where the enemy is as you are shooting, as well as where their projectiles will be traveling, is such a unique gameplay feature that makes every level exciting and enjoyable.
